Making Sundays slightly less pointless.
Board games. Real people. Surprisingly fun. Show up, grab a seat, and enjoy the evening — no experience needed.
The Social Table is a casual board game meetup hosted around Delhi. We play a mix of strategy, party, and social deduction games. Show up, grab a seat, and enjoy the evening.
A rotating mix of strategy, party, and social deduction. Something for every kind of person.
Five steps between you and a really good Sunday.
Pick a date, grab a spot. Numbers are kept small on purpose.
Venues rotate across Delhi — you'll see the location while registering.
Games are explained, tables are set, and we dive straight in.
Loose structure. Move tables. Try something new. No pressure.
The best part of the night usually happens after the last game.
Events are held on Sundays across Delhi. Venues rotate each session.
First ever event. 14 people, three tables, four games across the evening. Ticket to Ride ran twice. Someone learned Secret Hitler and immediately became the most suspicious person at the table. Good pacing, great energy — and a note to avoid the bar's nachos.
All brought to every event. Rules explained on the night.
Draft colourful tiles to fill your wall. Score points through placement patterns. Clean rules, deep decisions once you get going.
Liberals vs fascists passing policies. One hidden Hitler. Trust absolutely no one at the table.
Two teams, a word grid, one-word clues. Your spymaster knows which words are yours. Sort of.
Describe words without using 5 forbidden hints. Descends into loveable noise within minutes.
Don't draw the exploding kitten. Use cards to skip, shuffle, deflect. Done in 20 minutes.
Knights vs traitors. Vote on quests, deduce who to trust. Merlin must stay hidden. High drama.
Bluff your character cards, challenge others, and eliminate everyone. Fifteen minutes of pure tension.
Write one clue word — but duplicate clues cancel out. Cooperative and quietly infuriating.
Classic. Still causes arguments. Whether you can stack +4s is a moral question we refuse to settle.
Build settlements, trade resources, block your friends. The classic gateway strategy game.
Give a clue on a spectrum: where does "Cold → Hot" put penguins? Reveals how people think.
Hidden spies are sabotaging missions. Vote, deduce, accuse. Who do you trust?
Claim routes across India, connect cities, complete destination cards. Simple turns, tense endgame.
Draft cards to build the best sushi combo. Fast, slightly cutthroat. Done in 20 mins.
Describe a surreal illustration so that only some players guess it. Beautiful and surprisingly deep.
Build a civilization through three ages of card drafting. Plays up to 7 people simultaneously.
10-minute social deduction. Roles swap in the night. Someone is lying. Vote them out.
Every two cards share exactly one symbol. Spot it first. Classic warm-up. Gets chaotic at speed.
Same as Codenames but with bizarre illustrations. Somehow harder and funnier than the original.
Collect gems, buy development cards, attract nobles. Elegant engine-builder with very satisfying chips.
Put a chip on the card or take it. That's the entire game. Takes 15 minutes. Genuinely brilliant.
Draw what's on your card. Pass it. Someone writes what they see. Pass. Watch everything fall apart beautifully.
Smuggle illegal goods past the Sheriff. Negotiate, bribe, bluff convincingly. Commerce and deception.